Planetary Annihilation - Первый альфа-уикенд, первые патчи
14 июня 2013
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Разработчики из студии Uber Entertainment сообщают о первом проведенном альфа-уикенде глобальной футуристической стратегии Planetary Annihilation, на котором в игру смогло залогиниться более 7000 человек и сыграть как минимум одну игру.
По итогам тестирования была проведена работа по исправлению многочисленных ошибок игры и баланса.
Перечень изменений

Ошибки
- Fixed approximately 10 different potential server crashes since day one of Alpha
- Improved pathing near structures
- Wreckage should no longer leave behind invisible pathing obstructions
- Moving in and out of water much improved. Currently non-amphibious units can move through water, but it’s a step in the right direction.
- MATCHMAKING! After you’ve played a solo game or two, please use this as the fastest way to get some games going with new people!
- Client has been given its proper name and has an icon!
- Bombers should no longer land and spread out during an attack, or hover over targets
- Build icon placement changed
- New unit icons for the build menu – more consistent style
- In-game chat now works! Lobby chat now works better!
- Radar blips now look like blips
- Settings work: if you’re having performance problems, turn down or off shadows and virtual texturing first.
- Graphics options pre-sets should work as expected now
- Feedback when player is waiting for other players to join
- Chat working in lobby now
- Improved available game filters
- Access to European servers
- Fix for features on ATI
- UI should always reappear after resize in the front end and lobby
- Updated unit build icons
- Strat icon updates for AA bot, T2 mex, T2 radar
- Assisting and dodging improvements
- Unit details popup UI added to game
- You can no longer select enemy units and control them
Баланс
- Mortar shells shouldn’t disappear before they have a chance of hitting their target
- Different firing style for Advanced Assault Bots
- Adjusted firing style, damage and splash for T2 artillery bot, the “Stomper”
- T2 Energy Plant cost increased
- More T2 metal, cheaper storage
- Missile turret range reduced, destroyers and frigates range increased
- Slower turn rate on boats, increased build cost
- Increased T1 energy production
- Destroyer damage increased
- Additional Artillery Balance
- Commanders will no longer insta heal
- Reduced turret health across the board
- Reduced air unit HP and anti-air weapon damage
- Reduced turn rate of all laser turret
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